LA_MERC_Onji
July 15th, 2005, 07:31 PM
Grab it here:
ftp://largedownloads.ea.com/pub/patches/bf2patch_v_102.exe
NOTE: Upon installing v1.02 you will see references to v1.01. You are not installing v1.01 but are installing v1.02 (referenced in the game browser as 2484)
-Fixed memory leak on previous patch
- Fixed in issue that caused the Multiplayer Browser to become unresponsive.
- Fixed an issue where some game controls were not available to be rebound within the Options menu.
- Fixed an issue with increasing performance degradation on servers.
- Fixed a problem with shader caching on client/host : after the first map in a rotation, shaders would be loaded on the fly during gameplay.
- Fixed a crash with rebinding LMB
- Fixed a problem that caused environment mapping to not appear on reflective surfaces.
- Fixed a crash that happened when a client picks up a kit that doesn't exist anymore.
- Fixed a problem with AI when the game was paused for a long time: bots would become unresponsive and also shoot more accurately.
- LOD distances tweaked on certain objects.
ftp://largedownloads.ea.com/pub/patches/bf2patch_v_102.exe
NOTE: Upon installing v1.02 you will see references to v1.01. You are not installing v1.01 but are installing v1.02 (referenced in the game browser as 2484)
-Fixed memory leak on previous patch
- Fixed in issue that caused the Multiplayer Browser to become unresponsive.
- Fixed an issue where some game controls were not available to be rebound within the Options menu.
- Fixed an issue with increasing performance degradation on servers.
- Fixed a problem with shader caching on client/host : after the first map in a rotation, shaders would be loaded on the fly during gameplay.
- Fixed a crash with rebinding LMB
- Fixed a problem that caused environment mapping to not appear on reflective surfaces.
- Fixed a crash that happened when a client picks up a kit that doesn't exist anymore.
- Fixed a problem with AI when the game was paused for a long time: bots would become unresponsive and also shoot more accurately.
- LOD distances tweaked on certain objects.